Increases your chance of finding Special ammo while you have a Trace Rifle equipped. ![]() Your ignitions do increased damage in an increased radius. Stunning a Champion causes it to ignite and clears your shield stun. ![]() While radiant, Solar precision final blows cause combatants to ignite. Picking up an Orb of Power makes you radiant. Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering combatant damage output. Uninterrupted fire from Auto Rifles and Submachine Guns grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Increases the duration of the Psychohack Origin Trait and the effect of the Extrovert Origin Trait. Solar grenades cause disruption, delaying ability regeneration and lowering combatant damage output. While you have a Glaive equipped, the Unstable Essence buff gained by picking up objects dropped by Nightmares has double its normal duration. Solar Exotic final blows create Solar elemental wells. Reduces incoming Solar damage from combatants.Īctivating your Solar class abilities grants you restoration. Sidearms gain shield-piercing rounds, which bypass combatant defenses. Pulse Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions (also deal bonus damage to Barrier Champions).
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